Card(s) of the Week #65 ---- The one card that breaks the meta

This week it's time to look back at an ancient archetype that no one really used: Volcanics
The archetype has no spam special summons, no draw power and the key card, blaze accelerator is even more useless than the "bullets" it fires.
But, with the release of this card, everything changes



This card generates so many pluses with volcanic shell it's insane.
pitch shell>draw 1>use shell to grab another shell>pitch the newly added shell in the opponent's turn to draw another>during your turn get another shell and pitch to draw
From this point the opponent has two choices, destroy magazine or leave it on the field.
If the opponent leave it on the field, you will get a free draw every turn due to the insane number of grave recycling power pyro types have (I'm looking at you Royal Firestorm Guards).
If the opponent destroy it, they open up even more shenanigans.
When magazine is in the grave, you can banish it to send one volcanic card from the deck to the grave and the best one to send is clearly scattershot. So when this badboy is in the grave, you basically have a free trap version of raigeki that doesn't need to be set (with hardly any counters) and deals 1500 burn!!! What's more you can recycle all your scattershots with firestorm guard and get a free +2 draw next turn while setting up for the next wave of field nuking.
This combination of continuous nuking then recycling makes the deck crazy fast and boosts it all the way to t1 standards, destroying most if not all meta decks.